Lighting with Particles (CG Femto-photography)
Impressed by the Femto-photography experiments on the MIT, I used to be interested by reproducing this impact in Blender. I spotted that it would not be potential with a Ray Size node primarily based shader alone, so I attempted to copy oblique mild bounces by utilizing a particle system taking pictures out 1,000,000 of “photons” that are illuminating floor solely when passing very shut or hitting it. After that I mixed all frames to provide a remaining picture of worldwide illumination. Consider it like animated Photon Mapping. I assume with this, I discovered probably the most cumbersome and inaccurate option to simulate oblique lighting, nevertheless it’s enjoyable to look at anyway.
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Tags:
femto-photography, femto, Femto-Photon Mapping, pictures, international illumination, illumination, Photons, Photon mapping, oblique lighting, particles, digital, lighting, mild, cg, rendering, Blender (software program), Subatomic Particle, Animation, Rendering (pc Graphics), Lights, Animated
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